Since I'm not that good, though, the AA-at-secondary-bases strategy sounds like it's worth a shot. How skilled you are at dogfighting prob makes a difference too I can't imagine somebody like Dranak forgoing fighters for base defenses. I didn't know if I should make that commitment until TornadoADV stated how effective his batteries were. That's what I was basically thinking of doing, keeping my A-team and best aircraft at my HQ, then building AA at my other 2 bases. I should really rotate some more experienced soldiers in so that the defenders aren't all horribly inaccurate weaklings who can barely lift a rifle. Given that they're a last resort, ideally I don't want them doing any fighting at all, so I've packed that base with laser batteries. I only have one team of xenonauts which is in my first base. Next is North America.I rarely have got to place bases in Australia and South America. I have found these two to be the most targetted areas. My secondary base on the other hand has twelve privates with a few laser rifles and sets of jackal armor. Personall I place my first base in North Africa so that it covers most of Europe and half of Africa. Well for my primary base I don't bother with any defences its where I keep most of my soldiers and I have plenty of interceptors standing by as well, so in the event that the interceptors can't stop the ship at least I have the A-team on standby for the ground defence. That's what I was thinking until I read this. I'm guessing there's too many variables and too many individual playstyles for such a consensus. I guess I was wondering if there was any majority consensus on which route seemed the wisest. Regarding my set-up, I have my many base in middle east, with 8 troops, 15 engineers, 4 Foxes, 1 Condor, 1 charlie, No tanks yet. Instead of the troops, try 4-6 base defences. Goldhawk Interactive is raising funds for XENONAUTS 2 : Strategic Planetary Defence Simulator on. With the further complication that, since UFOs attack in waves, you're running a risk that your fighters may be out prosecuting another target when the base invasion ship is suddenly detected, whereas defense batteries are always in the right place. I think the game was a good tactical squad experience. Although it seems realistic to have troops in every base to defend them agains extraterrestials, you will soon reach a dead-end. It's an interesting choice, one that the devs have deliberately calibrated by base defense upkeep costs and the 6圆 base size itself.įrom what you guys are saying, with more hangers & fighters you're going for the outright kill on the incoming ship (plus the significant added utility of having more aircraft for other situations) while with AA you're committing base space and money but getting guaranteed at least partial alien crew reduction. 4 Base defenses will kill anything except Battleships, when you get MAG, it'll basically cripple their attack and be a mop up when the mission starts
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